I'm using Source because i have 5+ years of experience with it and honestly don't want to spend several weeks/months learning udk or crysis. [aka lazy ^_^]
I'm using Alien swarm as its the only source game where a scifi-esque modular tileset makes any kind of sense.
Some of the stuff i've done till now.
brushwork section.
brush to model section
AO bake seam between models.
Todays re-modelling of the above section.
Latest remodelling of the main section. The walls are intended to be concrete blocks, the holes for texture detail and possible places that were used in the transportation/manufacturing process of the concrete blocks. on second thought, they're not beveled enough...>_>
Cylinders on the arches are supports for the horizontal floor that gets laid out ontop of them.
currently 3x 512 sections. whole width is probably around 640, but i'm less concerned about that than i am about the walkable width.
With a makeshift floor (which actually doesn't look that bad...) and the white rectangle is the approximate size of the marines in alien swarm. each floor plate is 128x128. I will be using existing railings.
Also fixed the floor support cylinders to be the correct distances apart.
Hmmm...those walls don't actually look tall enough...
meh.
C&C welcome.
Replies
blue convex corner is 256x256, khaki concave corner is 160
I'm going to have to rethink the whole floor concept because its not working with me at the moment.
click for even larger image
Agreed
i'm also using source/Alien Swarm because i want to make a campaign for it**, and push the use of props in the engine to their limit. Sort of Like an experiment into seeing how far i can go without encountering a serious problem.
Thats not to say i won't look into udk, i just don't have a strong enough reason to invest my time into learning a tool (that i can't use for a game i like, unlike l4d2, tf2, etc.)
minor update. That wasn't as difficult as i thought it would be. Now to work on the actual walkable surfaces...
*Yet, anyways.
**yes, for this free source game that no one plays anymore.