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Sci-fi Interior - Modular Hard Surface WIP [Marmoset]

polycounter lvl 3
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theblueturtle_ polycounter lvl 3
Hey guys!

I've been working on this new sci-fi interior so I wanted to document my progress on this thread. I think this style/genre is one of the pieces missing from my portfolio so I'm excited to be working on this addition. I plan to pull interesting elements from multiple concepts as well as some ideas of my own. Comments and critiques are welcomed as always.

The vast majority of the set pieces on this will be modular, allowing for a little more flexibility and reuse with a few unique meshes here and there. I haven't set a triangle budget for this but I do anticipate quite a bit of optimization and normal map transfer to low poly. Marmoset is what I'm using for the final renders but I may also throw this into UE4 when it's done depending on how well it turn out.

Here are some of the images from my mood board:

mood_post_01.png



Quick and dirty progress shot:

scifi_progress_01.png

Replies

  • clinington
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    clinington polycounter lvl 10
    Looks like a solid start. My only critique would be the floor. What purpose does the circular section in the middle serve? I think I would trip over it if I were walking down that corridor :D I do like it but think that maybe it should be moved to another area.
  • mradamj111
    It could be a zero g environment, and there are no true "floors" just bulkheads. Or it could be an exposed work surface usually covered by a panel that has been stowed away in this shot. Also it could be a non-standard floor, an example of a hatchway or other sort of access way, air vent, junction, etc. that is rarely encountered in the environment, so special care would normally be employed to walk around it.
  • mradamj111
    They also could be covered by a clear panel, some sort of polylaminate alloy or transparent force cladding, that is standard recognisable technology to the inhabitants but is not known in our current primitive conditions.
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