Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…
sorry if this is a sort of re post I searched did not find what I was looking for. Anyways, I have a plane that I have modeled in to a 64 unit wide by 256 piece and I wanted to use the bend modifier at -90 to make it a 90 degree bend that would snap to the grid (grid is 16 units) and the sides would just not line up, no…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
I'm working on a set of various utility objects that can be pieced together modularly. So far I have created a variety of pipe shapes and extra pipe accessories including flanges and valves. I've also created a blueprint that lets the designer create their own pipe shapes using splines. The pipes use a material I made that…
Hello poly friends!! This is the result of the thesis I made during this summer for the MSc 3D Computer Games Design at Staffordshire University. First of all, I would like to link my progress thread where I got a lot of awesome feedback and there you can see how the project started…