Hello guys! First I want to explain the background of our throne room; The scene takes place in the past, about the height of Greek civilisation, except, this is not a Greek civilisation. They've got similar architecture but they don't have the gods we all know. They have their own gods and because of constant drought in…
Hello, First post on here so I hope these images are ok sizing.etc. I have decided to take an old model I had of a stylised house and basically re-do it. I have re-modelled it and sorted out the UV map and am currently re-texturing it. This is the first time I have attempted something of this sized with just a pure diffuse…
Hey everybody! First time doing a WIP thread and second time posting! My project I'll be working on will be a fairly quick turnaround 2-3 weeks at most. Below is my breakdown of the piece I'll be working on. One of my teachers used to always have us make these to keep track of how many things we would have left to model…
Hello everyone, welcome to my sketchbook. My names Gabriel Garcia and I'm a 3D artist from Puerto Rico, I work in a small production studio that belongs to Atlantic University. I've worked on a short children film and some video game student projects in the past few years as part of a collaboration with University of…
Hey guys! This is my first ever post here... I'm terrified. (I stalk here a lot) I've been working on this prop on and off for the past few months, it's modelled in Maya and textured with Substance Painter. I based it on a lot of cool abandoned photography from Maison Kirsch (would like to create a few more props based on…
Hey guys, been some time since I last posted on here. I Have started doing a lot of new environment assets and I am planning on using UDK to show off my work. So far I have a scene well into production and plan on posting some progress shots on here soon. A few questions to the experienced users: How would you recommend…
Hey so I'm working on this long boat for a school project. It's going to be done in high poly and baked down to low with normal maps. The final goal is to import this thing into both the Unreal and Unity engines. I know it's no where near detailed enough for high poly yet I just thought I'd post the initial base and then…
First real thread here. I think it is about time I man up and post this here. I am a recent graduate of the Art Institute of Pittsburgh and am looking for work as a Level Designer. I am currently working on getting my environment art skills up to snuff to compliment, but none of the stuff on the site is my assets yet. I…
Forgive the double post but its rare that 2D lecturer posts come up. There is a Vacancy at the University of Hertfordshire for a 2D lecturer. This is a cool job so if you are awesome at what you do (2D Animation, Comics, Concept Art) Click here to join the "A-TEAM" www.herts.ac.uk/jobs. Part time position working 22.2…
FINAL LOW POLY FINAL HIGH POLY Hi guys and gals ! I make my first post a bit late but started the actual work on the contest one week ago. My intend is to do a Mason Archer Set as a sort of tribute to all the good archers that own me in Chivalry with my knight. :) I`m gonna paste the references i used for inspiration and…