Hello,
First post on here so I hope these images are ok sizing.etc. I have decided to take an old model I had of a stylised house and basically re-do it. I have re-modelled it and sorted out the UV map and am currently re-texturing it. This is the first time I have attempted something of this sized with just a pure diffuse map hand painted texture. (Have done weapons before) Its loosely based on a Fable 2 concept with regards to certain features. I have been taking advice from fellow colleges at work and also JFletchers article in the polycount book. Any advice or critiques would be most welcome! I will get around to posting the texture Map and a proper wireframe. The model is 1500 pollys btw.