Hey guys!
This is my first ever post here... I'm terrified. (I stalk here a lot)
I've been working on this prop on and off for the past few months, it's modelled in Maya and textured with Substance Painter. I based it on a lot of cool abandoned photography from Maison Kirsch (would like to create a few more props based on this place!). The maps are all 4k, my goal was to try to achieve higher detail in the textures...
I've got to the point where I really need fresh eyes on it, and I'm stuck of where to go render-wise to present it, but I would really to get it to feel right for my portfolio.
This is how it looks currently, trying out some lighting/rendering in Marmoset:
I'll follow up with more pics so this first post isn't too image-heavy!
Replies
Lamp:
Chair (substance render):
Cup:
Books?:
One thing, the text on the book looks a little odd on the (screen right) page, like it's pushed out / embossed. If you're using normals for that maybe ease up or remove it, unless it's meant to be braille. Hard to get a good look from that distance anyway; it might just be the lighting.
No, your eyesight is correct! I embossed it a little, so it's good to know that it might look strange, I was trying something out with them (still not sure I'm happy with the texture of the open book).