First real thread here. I think it is about time I man up and post this here. I am a recent graduate of the Art Institute of Pittsburgh and am looking for work as a Level Designer. I am currently working on getting my environment art skills up to snuff to compliment, but none of the stuff on the site is my assets yet.
I started with the Hammer Engine and am teaching myself the UDK right now, but have used UT3 in the past. I plan on soon changing the layout of the site to give a page for each level, instead of the lightbox setup I have now. There would be a thumbnail on the main page for each level, then it would go to said page.
Any thoughts, comments, and critiques would be greatly appreciated. I will be posting new work soon.
http://aws3d.com/
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Replies
If you are moving on to UDK, show off some path node/AI work. Also, set up some kind of scripted sequence you trigger by moving through the level; a bridge exploding or something. Of course, these are all ideas if you want to be just a LD.
Also, don't use a pop up based image browser that takes that long to expand and load the image.
It's hard to determine what you're actually interested in, level design is a loose term. It feels extremely amateurish in terms of utilizing their environment art. If you aren't focusing on this, then you need to better showcase your other skills.
I recommend focusing on a single editor/engine and becoming an expert.