Hi, I’m trying to create stitches for my cloth. They are initially as a 3D object because they are just easier to place and manage. I want them to convert to textures through baking. It works but not quite. It doesn’t follow the UV of the object and currently they overlap. You can check an illustration of the problem here:…
has anyone come accross something like this... sometimes if I break the UV Faces this is how the viewport shows me the textures... it starts happening on all the objects.... Its only a viewport thing and on editable poly objects... because the renders are fine.. .uv's are fine.. and while you are editing the UV's it will…
Hey guys! I'm in school for 3D right now, and my teachers didn't know what was happening. We fought with Maya all morning. When I came home, I renamed the preference file so that it would reset, but I still have the same problem. When I rotate an object, it scales grotesquely. This seems to only happen to things that are…
I'm building and editor script that you can use to setup breakable objects in Unity. I decided to do the fracturing in Blender since they already have a decent fracture tool and you have better control over UVs and stuff than you do in Unity. The thing is, I'd like to be able to import prefractured objects from other…
Anyone know if there's a way to transfer vertex colour (RGBA) info from one channel to another in maya? I need to do a bunch of vertex alpha work, but would prefer to work in one of the RGB channels and then copy that info to the alpha channel. That way I can work in shaded wireframe view with opaque objects, rather than…
I have never experienced this problem before, but since i started my computer last night i get this problem with all my Maya scenes. The edges of all objects have tearing and there is some sort of tranparency sorting problem all over the surfaces, as shown on the picture above. The problem seems to be less visible the…
Hey poly count i have run into a slight problem while using Max, i need to apply a bend modifier so that my object makes a nice U (ish) shaped curve. When i apply the bend modifier it pushes the faces of each side of the object in different directions crossing them over and giving an annoying as hell affect. Anyone ever…
Hi guys. Decided to give the DOTA2 workshop a try. Was told this was a good place to get input. I thought I'll try start 'simple' with one item and basic colors/shapes. I first want to try get things approved before going into extreme objects. First object is an axe hammer dipped in holy water for Omniknight. Would love…
Download: https://dl.dropboxusercontent.com/u/2904948/MaxScript/Martinez_Macro_KeyEverything.mcr The K button in Max will set keys for everything but Biped objects. This is annoying when you are working on a rig that is a mix of Biped and max objects. This is a super simple script called Key Everything I made to replace…
Hello everyone, im having this strange bug in my models.. first a screenshot: Now you see the pixel wide transparency, well thats there because the object has a texture with one side transparent and the other opaque.. so max is basically rounding the uv over 1 and below 0 to take it to the next tile, even though the uvs…