has anyone come accross something like this... sometimes if I break the UV Faces this is how the viewport shows me the textures... it starts happening on all the objects....
Its only a viewport thing and on editable poly objects... because the renders are fine.. .uv's are fine.. and while you are editing the UV's it will show u the correct texture but as you start moving the viewport they all gets messed up.. I have tried converting to mesh and then back to poly but no good... very annoying.
Replies
same here in 3dsmax 9 ... the only <work arround> is to apply a Mesh Select Modifier > Collapse Stack. I dunno why but it drives me crazy :poly127:
To find out go Start > Run > Type DXDIAG and hit ok. Then go to display tab, check the card type on the left and the driver date on the right.
When was the last time you updated your video drivers?
Now that you know what kind of card, head off to that manufactures website and download the latest driver for your card.
Have you tried running 3dsMax in software mode? DX9, DX8, OpenGL?
In 3dsMax go, Customize > Preferances > Viewports tab > Choose Driver.
Whenever I toggled the end result on/off for my Unwrap UVW modifier, the UVs fixed themselves again until I tried panning/rotating the viewport, then all the UVs around the seams became stretched. All other parts were fine, it was only the seams that got messed up.
Our technical director at work seemed to think it might be a 3dsmax viewport speed optimisation being applied incorrectly (since it appeared to be collapsing down UV verts), but it could also be a driver issue. I am gonna see if I can run some tests tomorrow and narrow it down. Very strange.
I hadn't seen it before now, and I've done a fair bit of modelling/texturing in Max 2008.
Still happens in max 2009 btw.
I just reset xForm, convert to editable mesh, then back to editable poly and it's gone. Strange.
I didn't have multiple UV channels though.
turning off cached meshes in the dx options makes this stop happening for me at the expense of SLOOOOOW viewports.
usually happens when i have a ton of stuff in the scene.
I shall try the old collapse-reset-xform bonanza next time it happens.
Thanks for the tip anyway, will try it at work tomorrow.