I'm building and editor script that you can use to setup
breakable objects in Unity. I decided to do the fracturing in Blender since they already have a decent fracture tool and you have better control over UVs and stuff than you do in Unity. The thing is, I'd like to be able to import prefractured objects from other programs (Max, Maya, C4d, etc). Can anyone supply a sample from any of these programs? A simple fractured cube will do.
Thanks.