Hi,
I’m trying to create stitches for my cloth. They are initially as a 3D object because they are just easier to place and manage. I want them to convert to textures through baking.
It works but not quite. It doesn’t follow the UV of the object and currently they overlap.
You can check an illustration of the problem here:
Replies
Previous versions of Blender had a misleading Ray Distance attribute which was more like an extrusion offset than anything, now it has an actual normal-based ray distance to keep rays from catching the backfaces on the other side of the mesh.
No worries.
Hi @birb
Thanks for further details and the background. Works as expected (i.e. it now follows the UV).