Anyone know if there's a way to transfer vertex colour (RGBA) info from one channel to another in maya?
I need to do a bunch of vertex alpha work, but would prefer to work in one of the RGB channels and then copy that info to the alpha channel. That way I can work in shaded wireframe view with opaque objects, rather than trying to work with a large scene of semi transparent objects.
I've looked for scripts, and through the help file.
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