How do you set up a shortcut for the "Weld" command? I'm using max 2012 and editable poly. First off, there are at least 3 weld actions in the shortcut list - I have tried all of these to no avail: The problem is, while I assign the shortcut correctly (in this case ctrl-shift-w), whenever I select 2 vertices on a model and…
Apologies if Im posting in the wrong category Im new to the website! Im attempting to model an imac 27 inch. I cant figure out how to weld these two parts together, on the left is the front and sides of the monitor and the on the right is the curved back part, i seperated it so i could tesselate and use ffd to curve it but…
I am rather new to MEL and I have no idea what is really available for me to work with. As my first actual script, I want to create a tool that allows me to select a vertex, and then choose an axis plane I want to intersect with edges, anywhere that the edge intersects with the given axis plane parallel to the vertices, an…
Hello, recently I practicing Zbrush (modelling dragon), till I realized the foot seems weird, deleted it and I try to join the body with base mesh and get stuck on join mesh.... I read some of tutorial, and I did : 1. export merged mesh as OBJ and bridge vertices on Max 2. Import > merge > overlapping the mesh in Zbrush…
Hi! My name's Byron. I'm a game art student from a town called Wollongong, just an hour south of Sydney, Australia. I'm starting to build my portfolio so that I can get a job, so I thought I'd post the progress on that here, maybe get some advice and critique from the great artists here. You can view my current (limited)…
Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…
Hi, Im making some decoration for a texture, and I want it to be full substance designer(no Zbrush nor 3rd party software) and I have this shape I'm still buildint the heightmap I want to make it gradient-y (not flat) so the sides marked in red should be the start of the gradient (white), the blue-marked curved side the…
Seems like females are the only thing I have the patience to model, hmmm. Here's a woman model I'm workin on for my own game project, I've been working on this forever... kinda, more not working on it. Seem to work on it once in a blue moon. Think I'll have to get some people that really love modeling if I ever want to…
Hi Folkz, just have some trouble with a shape i have forgot to model in the slide of the gun. Are there any possibilities to model it in, without to start from begin? This is the problem: The problem is...when i extrude those faces out, i get this border edges which are wrong. I have tried a lot of things, but never get…
Hi, I hope this is the right place to ask; * I have a model consisting of multiple meshes including are one upper body mesh and a lower body mesh. * The mesh has a symmetry modifier and the left side is the main mesh, the right side is the result of the modifier. * I assigned a biped to the model and added a physique…