just have some trouble with a shape i have forgot to model in the slide of the gun.
Are there any possibilities to model it in, without to start from begin?
This is the problem:
The problem is...when i extrude those faces out, i get this border edges which are wrong. I have tried a lot of things, but never get the results that i need.
Someone an idea how to solve that problem?
I tried to merge the vertices where the Curve is. But then it don´t look straight.
What you'll need to do is conform the new extruded topology to match the other ridges to the right. Assuming your gun is lined up to the X or Z axis, using some basic snapping tools should solve this pretty easily. That whole front surface (outlined in green in the image below) appears to be one uninterrupted surface so it looks like you'll need to extrude all of that at once.
Once you extrude that, you'll need to line up the edges where the surface topology changes.
I think you have made extrusions where there are intrusions :P that whole section of the gun looks on level with the exterior parts of the grooves, 100 ways you could fix this with cuts and bridges etc, or even just extruding the entire lower receiver part instead of that segment, not sure if that will do the trick but might
Would i extude in, i would get Border Edges on the upper side and on the lower side, like a window Frame. I have extruded the whole shape, but dont know what to do with it.
Maybe it´s better to start from begin Q_Q
Remove the wrong extrusions near the back then get the form of the slide right, then start over at the rear making correct intrusions instead this time.
Doctoring around with with more wrong extrusions at the front will just make it worse imo.
Steppenwolf's suggestion is probably faster and less tedious. However, if you insist in keeping the newly extruded surface (or if you come across a similar situation in the future), there is a way to line up the extruded edges so they match the angle of the preexisting surface.
It might be tricky to understand if you don't work with curves a lot, but once you get it down it only takes a minute or two to line up each new edge.
To preface the link below, each curve intersection point works for any group of points that are aligned along the same axis/axes, so if you have 15 vertices in a perfect row, you don't have to make a new set of curves for each one; just use the same point you used to line up the first vertex.
This method might get tricky when you start trying to line up points that pass through more than one axis, but it should still be possible.
Replies
Once you extrude that, you'll need to line up the edges where the surface topology changes.
Maybe it´s better to start from begin Q_Q
Doctoring around with with more wrong extrusions at the front will just make it worse imo.
It might be tricky to understand if you don't work with curves a lot, but once you get it down it only takes a minute or two to line up each new edge.
To preface the link below, each curve intersection point works for any group of points that are aligned along the same axis/axes, so if you have 15 vertices in a perfect row, you don't have to make a new set of curves for each one; just use the same point you used to line up the first vertex.
This method might get tricky when you start trying to line up points that pass through more than one axis, but it should still be possible.
http://imgur.com/IFGA4my
It´s like ExcessiveZero said: I have to extrude in. I tried it, and then i merged the border Edges on the upper and lower side. And thats that WORKED.
Thank you very much people ^^
At the moment im trying to understand the front shape of the slide.
its so confusing...
But Maybe i will let it so and move on to the handgrip.
Thanks!
Gazu
Blue part is on the same plane.