Hello, recently I practicing Zbrush (modelling dragon), till I realized the foot seems weird,
deleted it and I try to join the body with base mesh and get stuck on join mesh....
I read some of tutorial, and I did :
1. export merged mesh as OBJ and bridge vertices on Max
2. Import > merge > overlapping the mesh in Zbrush seems worked . . .
but it must low poly and I loose some detail even reproject the model
with project all function.
is there any way to combine it directly in Zbrush ?
I found that dynamesh doing this mergin and joining job well
3. I did dynamesh, ctrl drag to remesh and it did joined / welded the gap
between foot, Horray :-)
BUT . . . . the finger part with very tight gap, got remeshed and created
bridge between finger . . . . .
I really appreciated your solution.
Thanks
Replies
Hey,
I did increased the dynamesh resolution to avoid that bridge issue between finger
,thanks it worked, but not clean at all, in that case i tried to another way to fix this
issue with merging object using edit topology, and create new topology then generated
new adaptive skin
(I tweak the gap on leg part with move tool, made it closer, and close the gap),
Retopology
and the result is
1. the leg part seems joined / merged well, no issue at all
2. new topology generated clean mesh with no 'bridge' issue between finger
3. another issue arises, the wings bone which actually really thin is broken,
with so many hole generated on skin
hmmm . . . . I thought the solution for this wings bone is to inflate make it thicker
before I generate new topology and create new adaptive skin, is it Okay ?