Hey to all, I was wondering how would anyone go about determining what is a Spec Level map vs. a Glossiness map in terms of actual usage. I might as well make it clear now that I'm also creating my own shader, so that also account for my confusion. I have been saving ladies and stopping trains, with my mere power of my…
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
hey all, Let me apologize first off as its late and I've been trying to wrap my head around this all night and figured it's time to come tk the forums. I'm trying to establish a new workflow with poly painting. My goal is to make a base mesh bring it into zbrush for some sculpting and poly painting. Then make a low and…
Right, basically I have been modeling for quite a while and I've got a pretty good understanding of general modeling and the ability to create almost any shape. (I use Maya) Some previous work :- http://www.polycount.com/forum/showthread.php?t=92647 Now I want to expand, I want to learn how to texture and add details.…
Chimera Entertainment is a creative and independent development studio for digital entertainment software in Munich. The company was founded in 2006 with the support of the production house remote control productions GmbH. In addition to developing its own IPs, Chimera Entertainment implements work for hire, from…
Hey guys, i've been doing a rework of my Butcher's Bonesaw (http://steamcommunity.com/sharedfiles/filedetails/?id=176041966) and i'd like some opinions. I also have a couple of questions about hard edges, UV splits and normal mapping. I posted an image of my lowpoly model with the normal map i have so far. I am happy with…
Hello! This is my first post (help!) here. I have been attract in this forum 'cause of the excellent thred about low poly under 500 tri, which i often use to plead my cause about less poly and more design :) I was particulary geek out when it finally reach its 128 mark (waiting now for the 256). That and many other…
I figure I'll start a WIP thread. I did one way too late in my last project, and I want to get in the habit of posting updates and working on this workshop item. I've already started a few weeks ago. Here is a collection of photos and comments from the start until now. I'll post more as I continue to work. March 10, 2017…
Hi all So, maybe there is an easy way to go about what I'm trying to accomplish but so far everything I've tried seems to lead to its own set of problems, and I was hoping some kind soul on here could help me out :) I'm trying to prepare a mesh for 3d printing. The issue is, the original mesh is multiple subtools, and I…
Hello! Know I'm a bit late to the contest, but I'm finally done with the semester and now its practice time! I will be using the Mery rig for this contest, along with a simple baton (referencing magical rods/wands). These are just a couple notes I'm jotting down for myself... My character concept will revolve around…