Hello. I need to bake a wireframe texture that only contains the hard edges of the model. I can't seem to get the UV snapshot tool in maya to only bake hard edges. Even if I isolate the hard edges in the uv editor when I do UV snapshot, It shows every edge of the model. I could print screen the uv editor, but that's very…
Hey all ! This is my first asset for Unity Market. What do you think about this? https://www.assetstore.unity3d.com/en/#!/content/55839 This paсk contains the character with six variants of camouflage : - Digital - Jungle - Spec-ops - SWAT - Winter - Desert The pack also includes : 3 LODs - LOD0 10309 , LOD1 5136 , LOD2…
Hi folks, I'm having an issue while creating an animated Gif within Photoshop. I would like to create an animated .gif of a character I've animated, on a transparent background. My issue: I've rendered out a sequences of .tiff files containing Alpha channels. When I place the sequence within Photoshop, the alpha channels…
Hey guys. So I'm trying to improve in hard-surface modelling as I lack the skill. So right now, I've attempted to model a container and I've basically finished the model but now I'm onto the smoothing part which I just can't get right. Can you guys give me any tips on how to deal with this please ? I'm starting with the…
For college i have to do a Final Major Project (FMP) and this includes a first persan shooter and a 2d game which can be ether side scroller, top down or platform. i tought of use my concept from the other unit which is story writing for the 2d game. the concept is based on shakespehers battle of Shrewsbury and contains a…
Hey smart people, does anyone of you know how to i can avoid having the texture group in my fbx files, while i export my mesh from modo. Its a pretty simple thing, but maybe someone knows that. When you export a mesh as fbx from modo, the fbx file contains also a "texture group" (locator?) but i never used or need them in…
http://www.shoutwire.com/viewstory/9293/15_000_Layer_Photoshop_File The image size is 40 inches by 120 inches. The flattened file weighs in at 1.7 Gigabytes. It took eleven months (close to 2,000 hours) to create. The painting is comprised of close to fifty individual Photoshop files. Taking a cumulative total of…
Hi everyone! I'm a game artist student, and this is the first time I join a polycount contest, I'm glad to be part of it! I'm planning to make a room of a witch's house, the laboratory. It's the favorite place of its inhabitant: it contains strange objects, and one of them is an old chair that once belonged to an ancient…
I have been playing around in Substance Designer for a bit now ,and I wanted to start to organize my workflow and progress. And what better way then starting a thread? For my first project in Substance I wanted to tackle the cryo-pod scene from the movie Interstellar. This is the main reference I have been using as my…
A set of 8 sci-fi building pieces, each of which fit together in any combination and orientation, allowing the quick construction of a futuristic building, spaceship or landscape. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/27888 Each piece comes with a detailed ambient…