Hello. I need to bake a wireframe texture that only contains the hard edges of the model. I can't seem to get the UV snapshot tool in maya to only bake hard edges. Even if I isolate the hard edges in the uv editor when I do UV snapshot, It shows every edge of the model. I could print screen the uv editor, but that's very hacky and gives me bad results. Any idea will be appreciated.
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I know that it has features to draw lines on hard edges.
I've done exactly this in Max using mental ray contours - the bit that caused me trouble was that it wouldn't save the contours to my output texture (I assume they're some sort of post effect) so I needed to capture the contents of the frame buffer and save that out instead. Assuming you get a preview of the render it should be possible to save what you need out manually - I needed to script it due to having hundreds of objects.