Hi everyone!
I'm a game artist student, and this is the first time I join a polycount contest, I'm glad to be part of it!
I'm planning to make a room of a witch's house, the laboratory. It's the favorite place of its inhabitant: it contains strange objects, and one of them is an old chair that once belonged to an ancient king.
I'm going to use 3dsMax, Zbrush, Photoshop, UE4, try Substance and maybe discover other softs making my scene.
Here are some of my visual references to elaborate the atmosphere of the laboratory :
Replies
Yeah me too Yadoob !
Some gifs are available on my tumblr :
http://i.imgur.com/adw7sE0.gifv
Anyway, here is Lizzie's laboratory ! I had a lot of fun making all those assets, and i'm pleased with this first result ! I used an atlas for all the assets but the throne, which has 3 albedos, normals and speculars. Here is the tumblr link where the pictures are more organized ^^'
http://heloiselozano.tumblr.com/post/115380661472/i-finally-submitted-my-polycount-throne-room-just