Hey guys. So I'm trying to improve in hard-surface modelling as I lack the skill. So right now, I've attempted to model a container and I've basically finished the model but now I'm onto the smoothing part which I just can't get right. Can you guys give me any tips on how to deal with this please ?
I'm starting with the roof, I'm trying to add edge-loops but because it's bevelled, the edge-loops doesn't stay near the edges
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For example, the edge loops on this doesn't stay near the edge because of the bevel
EDIT: Since the perimeter is occluded by the frame, you don't necessarily need the sides. You can remove all the faces except the "top", select those edges, and just chamfer them. That will give you all the support you need for the corrugated shape.
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts#latest