I have been playing around in Substance Designer for a bit now ,and I wanted to start to organize my workflow and progress. And what better way then starting a thread?
For my first project in Substance I wanted to tackle the cryo-pod scene from the movie Interstellar.
This is the main reference I have been using as my overall feel for the surfaces.
![details_cryo_01_large.jpg](http://pdl.warnerbros.com/wbmovies/interstellar/endurance/files/images/navigation/cryo_lab_module/images/details_cryo_01_large.jpg)
The first texture I am working on is the ceramic tiles on the wall. They are the same as the floor tiles, however they contain more edge wear, scum, and water-stains.
![EXDiXw4.jpg](http://i.imgur.com/EXDiXw4.jpg)
![NG9pVIL.png](http://i.imgur.com/NG9pVIL.png)
![ioMfxKz.png](http://i.imgur.com/ioMfxKz.png)
![D1OSbqE.png](http://i.imgur.com/D1OSbqE.png)
![xZawM9O.png](http://i.imgur.com/xZawM9O.png)
Replies
The edge wear is pretty cool too - how did you end up having some tiles masked out entirely? Was it the luminance variation added as a mask?
Rick - Yes the subtle variation is sort of a dirt layer. It's a mixture of dirt and also a water stain pattern I made by warping a star burst pattern and then running it through a splatter node.
Masking out the edges was a combination of the luminance channel in the tile generator and also playing with the scale and scale variation.
Stirls - I have been working on it on and off over the past few weeks. If I combined the time I would probably say somewhere in the 20 hr range. As it is my first dip into Substance the beginning was a little rocky haha.
I feel that I have not quite yet got the billowy feel of the material down so that's next on my list. Any other comments or suggestions are welcome.
REF
SCREENS