I have been playing around in Substance Designer for a bit now ,and I wanted to start to organize my workflow and progress. And what better way then starting a thread?
For my first project in Substance I wanted to tackle the cryo-pod scene from the movie Interstellar.
This is the main reference I have been using as my overall feel for the surfaces.
The first texture I am working on is the ceramic tiles on the wall. They are the same as the floor tiles, however they contain more edge wear, scum, and water-stains.
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The edge wear is pretty cool too - how did you end up having some tiles masked out entirely? Was it the luminance variation added as a mask?
Rick - Yes the subtle variation is sort of a dirt layer. It's a mixture of dirt and also a water stain pattern I made by warping a star burst pattern and then running it through a splatter node.
Masking out the edges was a combination of the luminance channel in the tile generator and also playing with the scale and scale variation.
Stirls - I have been working on it on and off over the past few weeks. If I combined the time I would probably say somewhere in the 20 hr range. As it is my first dip into Substance the beginning was a little rocky haha.
I feel that I have not quite yet got the billowy feel of the material down so that's next on my list. Any other comments or suggestions are welcome.
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