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[MODO] Export settings question for fbx

HoSchu
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HoSchu null
Hey smart people,

does anyone of you know how to i can avoid having the texture group in my fbx files, while i export my mesh from modo.
Its a pretty simple thing, but maybe someone knows that.
When you export a mesh as fbx from modo, the fbx file contains also a "texture group" (locator?) but i never used or need them in game engine so far.
Would be super cool if you can give me a hint :)


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