I am trying to render animation with Xgen Interactive Groom Splines. I use Arnold renderer and aiHair shader uses aiUtility with primitive ID connected to ramp for randomization the hair color. The phoblem is that while rendering on every frame it has another primitive ID positions. So I have a flickering in animation. I…
Im having an issue in max where after setting up my asset to get rendered, when I actually hit render nothing happens. No window pops up, nothing. The screen doesnt change at all except the bottom left of the screen says texture baking complete. The cage is set up for projection mapping and all that stuff so I have no idea…
Im just wondering if anyone has an good tutorials for very basic render setups to get a good monotone thing going on. Good shadows and what not. Im trying to redo my reel, but need to re-render a bunch of things. Also, When i do batch renders at 720hd, I bring the image sequence into after effects (or premeire) and every…
I'm mostly familiar with the VUE Software but I'm unsure which one to get. They are stupidly expensive so I assume I want the smaller less expensive ones like Frontier? Their useless customer service had no idea what I meant when I said skybox renderer and I even cited Vue 10 Xstream as having the ability to render out…
Issues below (not rendering shaodws or bounce lights), I haven't found help from Otoy forums, Polycount forums, online search, been looking A few days now. rendering issue 1 rendering issue 2
Hello I'm pretty new to arnold so I thought I'd leave this open to a direct issue I'm looking to resolve while being open to any and all suggestions for character render setup. My main issue atm is that I can't seem to get highlights to show up in the renderer. This is the base unwrapped with normals as a bmp, Curvature as…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hi Polycounters, I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render. In my understanding it has something to do with the material. I've tried both the 'Mix'…
Hey all! I'm trying to render out a scene in max to a specific frame size 1600 x 45 pixels. My problem is getting the mesh in max to fit to the specified render area. I tried using the zoom extents button but that doesn't fit the specified window. Anyone know of a quick way to get a scene in max to fit a specific sized…
Hey guys, I am good at creating normal map using default scan line renderer, but I also want to know how to create normal map using mental ray renderer. When I use this renderer, I always get black background instead of blue normal tint and artifacts in map. What settings I should use to get normal map results ?