Hey guys, I am good at creating normal map using default scan line renderer, but I also want to know how to create normal map using mental ray renderer. When I use this renderer, I always get black background instead of blue normal tint and artifacts in map.
What settings I should use to get normal map results ?
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Although in that post it isn't described in detail the settings for mr renderer, just that final gather should be turned off and minimum samples should be increased, but the example image which is displayed is so good that it makes you curious to learn the mental ray tricks to bake normal map.
It works just fine if you do it with Modo I do this for work all the time to get nice corners on CAD objects for 0 effort.
You could theoretically use Corona if Max is a requirement. I have done a couple tests of this baking lighting, but not normals.
Could you please tell me steps when using corona renderer ? I will try modo afterwords.
Try searching for rounded corners and texture baking. They seem to say the projection modifier doesnt work at the moment, but from the work I've done I was still able to bake. Not sure what the deal is there.