Hi Polycounters,
I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render.
In my understanding it has something to do with the material. I've tried both the 'Mix' and & 'RBG Multiply' shader, adding both my texture and a 'vertex color' node into both slots, but it doesn't give the proper results.
I was hoping a 3DS user, familiar with rendering vertex colors can have a bit of advice?
Thanks.
Replies
The RGB multiply is a correct solution.
Strangely, the vertex color node doesn't seem to understand the map channel 0 tho it is THE vertex color channel.
So i guess, in the vertexpaint modifier, you have to check "Map Channel".
The channel 1 should be your bitmap channel, so set it to 2.
In the vertex color node, chose Map Channel 2.