I really like the Ephere scene manager, but when I install it it seems to make Alt-Z stop working as a way of switching to the zoom tool. Has anyone else had this problem, or is there a better scene manager or something? I made sure it's not just overwriting the hotkey or something but that's not it.
It took me about 3 month for all the scene. You can find each prop polycount in my artstation. The whole scene is around 250k tris, which AAA game studio scene usually can handle 1-2 million tris per screen view, also including character
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…
Hi guys, a few months ago, I did this Deus Ex scene to stress test my workflows, and see how many corners I could cut while still maintaining fidelity to the concept and good enough quality, it also helped me nail down a few things, to make sure my workflow was efficient enough and eventually add/change a few steps. After…
Outdoor scenes are generally the easiest type of environment to light since you generally only have two lights. You have your sun acting as your key light which will provide most of the illumination for your scene. Then you have the sky that act's as a huge diffuse light filling in your shaded areas. With that being said,…
First time posting... This was a project I did for school where we were asked to compose a scene with the models provided. Responsible for scene composition, UVs, textures, lighting, and rendering. So this is the first thing I've been working on that's nearing completion so I just wanted to shoot this out there and see if…
Hi polycount! Wow i made this 'image-video-animation-clip?". It took a pretty long time. Some things i learned from scratch, like drawing(need a lot of time to improve, i think i need to start from the basics:poly122:) and some things i known a little better. But anyway it was really fun and enjoyable. Also, original idea…
Hi all This is a scene I've been working on recently. It's mainly based on this great concept by Alexander Ahilov. I am currently trying to improve the scene. One big change I think could make the overall picture better is to add a dust layer to the floor and walls? I am also unsure about the lighting on whether it makes…
Hello everyone, This is the current state of a scene that I have been working on. I know there is room for improvements, but my eyes are already used to it so I am looking for some feedback here so others can spot what I can't and also give me ways to improve the scene. Thanks!
I must remind my self to come here more often. Okay so im working on this environment scene, it contains a Elk Skull laying beside some rocks and a tree stump plus some few nature assets as well. i made a quick concept so i could visualize the idea,As you can see its also arranged in what order i should prioritize the work…