Hi all
This is a scene I've been working on recently. It's mainly based on t
his great concept by Alexander Ahilov.
I am currently trying to improve the scene. One big change I think could make the overall picture better is to add a dust layer to the floor and walls? I am also unsure about the lighting on whether it makes sense and is good or not? Hence I'd love to get some critiques.
Replies
Try to work and experiment with different values to build your scene and create a better feeling of depth.
Looking forward to see updates
Thank you all for your feedback. I'm happy to take each suggestion for improvement into consideration.
Here's a minor update I did. I took the time to learn the basic skills of Marvelous Designer to create some better looking curtains in there. I also added bevels to some of the assets. Those mainly include but are not limited to the window frames and wood beams which support the wall. They are not yet updated in the scene render as I first need to check the UVs and update the textures.
Here are some next steps I'm considering to take:
- lower the amount of grunge as well as make the glass color lighter so that the lightning will make more sense
- play around with different shades of brown for the wood texture of various assets
- update assets with a beveled version (where it makes sense)
- play around with the scale of the tables. I'm thinking of increasing the length as well as width but not the height.
- redo some texturing work on the curtains and increase the thinkness of the cord/rope
- implement a dust layer material function for the floor