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Elk Scene

polycounter lvl 13
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RipNic polycounter lvl 13
I must remind my self to come here more often.

Okay so im working on this environment scene, it contains a Elk Skull laying beside some rocks and a tree stump plus some few nature assets as well.

i made a quick concept so i could visualize the idea,As you can see its also arranged in what order i should prioritize the work for the scene.
http://i.imgur.com/UjNVWai.jpg




Here is some reference for the skull:
http://i.imgur.com/OO5v1i4.jpg


And finally Here is some work in progress images.
Skull:
http://i.imgur.com/4GE65qz.jpg

Antler:
http://i.imgur.com/Ck7VirG.jpg


Right now im having a problem to create the teeths. if i should sculpt from the mesh itself , extract some masking and continue from there or make them in maya and import to Z.

What would you recommend?.and some feedback on the idea itself so far?.

Cheers
Rip.
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