Hi. I'm a student, and I'm currently taking a class in environment art using UT3. I'm actually not planning on going into environment art, but my great-grandddaddy didn't lose a leg fighting the Kaiser with his bare hands so I could slack off and make half-assed art just because it's "not my thing." As such, I'd deeply…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Hi there , im an general artist mostly thaught by myself and lookin for some advice / help : Ok so im makin a gun model which is intended to go in a FPS game and now: 1 - what are my principals ? what should i focus on when makin an FPS based game gun to acheave best possible result in mesh structure ( i know clean…
Hey guys, what are ways you think one can make online education cheaper but profitable. My thoughts are going along the lines of this. Geared towards 3d character artists Online school of some sort Monthly subscription fee Program and levels- with assignments So for example basics of anatomy series Then you upgrade to the…
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
The past few days I've been working on an ocean shader. I have made some good progress, but I'm having difficulty adding everything I want such as foamy caps, waves running up on the shore, and fading colors based on depth. Here's what I have so far: - Displaced waves that become much smaller near the shore and larger…
I'm trying to develop a pipeline I feel is very efficient, but ever choice I make has strengths and draw backs. My pipeline isn't professionally used or implemented it is just an out line for what makes sense to me. My personal sense is that the quicker I can go from box modeling to engine, the more iterations I'll do per…
I have a bunch of texture image files (normals and metallic maps from substance painter), an animated model, the bare model, and am completely lost on how I could make a gif or something with this that has an animated background. I was thinking about throwing all the textures onto a model in unreal and somehow recording…