Home 3D Art Showcase & Critiques

Making the Gun for an FPS game - some questions

Kakarot666
polycounter lvl 5
Offline / Send Message
Kakarot666 polycounter lvl 5
Hi there , im an general artist mostly thaught by myself and lookin for some advice / help :
Ok so im makin a gun model which is intended to go in a FPS game and now:
1 - what are my principals ? what should i focus on when makin an FPS based game gun to acheave best possible result in mesh structure ( i know clean geometry and stuff - maybe some examples of this as well ?)
2 - Your individual aproach that makes u model faster and better
3 - UV's ? - what if gun is simetrical ? use only one half of it UV it and use this method? ( ugly seam when done this ) still how to acheave best possible result on it
4 - texturing - which textures to use?
a) already made ones
b) hand paint ( im not good at hand painted ones any books / tuts here ? )
5 - my screens of HP version with TS ( 3rd screen is without Turbosmoth to show geo )






Twdz5.jpg


EMv7S.jpg
Sign In or Register to comment.