Hi folks, just thought I'd post this ship up. Its my first attempt at producing a game asset, it stands at around 5150 polys, to be used in a wipeout style mod for UT3, theres still a bunch of stuff I'd like to add/tweak but I need to move on to some other stuff, Cheers.
I've been working on this little guy for a portfolio piece and was hoping to get some critical feedback on him. His tri count is almost 6k, with a 512x color, and I'm working on the spec.
Been working on this lately, any C&C welcome. 3045 tri's. Most everything is 512 textures, except for the brick which is 1024 and some 1:2 ratio textures. The building is BSP with some cut out holes for the windows. Lighting hasn't been built, just UE3 editor screencaps
Current WIP for my Fender Stratocaster, just finished baking and laying down the base colours. currently working on texturing All comments and crits are welcome http://www.youtube.com/watch?v=HIlCD_HNUSY&feature=youtu.be turntable test video The actually guitar and the strap were created as separate assets, the idea being…
Hey guys, I am basically a beginner when it comes to 3D art, especially texturing, but I decided to do a full piece with all custom assets. This is a huge learning opportunity for me in making modular textures (and good textures at that). I am also going to be making real specular and normal maps this time (in the past I…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Finally completed this fan art piece of Barret from FFVII! The goal was to create a high resolution but efficient game model of one the most memorable Final Fantasy characters from my childhood. I wanted to capture the character as I imagined him when I played the game as a kid, loosely using the artwork from the original…
So far, the model, UV's and a base color layer are done. Painting the texture at 512, intend to reduce it down to 128 at the end. Also considering taking out a couple of horizontal loops around the upper back, above the shoulder, and another just below the armpit; not that it's not already low poly...maybe it could be…
ok , so i ran into the following snag once again ( yes i bet i have the record of beeing useless with computers, they just hate me...FACT ) : i had the drivers that came with the manufacturer , and unfortunately i cant instal drivers realesed by nvidia , so i have to get them from alienware site ( my computer is an…
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?