Finally completed this fan art piece of Barret from FFVII! The goal was to create a high resolution but efficient game model of one the most memorable Final Fantasy characters from my childhood. I wanted to capture the character as I imagined him when I played the game as a kid, loosely using the artwork from the original game as concept.
The project has been a great learning experience, I'm excited to use the knowledge on future projects!
ZBrush for sculpting
Maya for hard surface work, low res creation
Marvelous Designer for cloth simulation
iPackThat/Maya for UVs
Substance Painter/Photoshop for textures
Maya for rigging, posing
Rendered in Unreal Engine 4.
2x4096 texture maps