about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
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Show it, you can't decide what to do without determining what is the purpose of the object (quest object or just a decoration ?).
In your case, I guess the best optimized case would be the 256 UV overlapped + the lightmap like your 2048 UV.