So far, the model, UV's and a base color layer are done.
Painting the texture at 512, intend to reduce it down to 128 at the end.
Also considering taking out a couple of horizontal loops around the upper back, above the shoulder, and another just below the armpit; not that it's not already low poly...maybe it could be lower.
Crits welcomed (when I finally get this blasted thing rolling
)
Replies
If you smash a 512 by 512 texture down to 128 you're going to lose every scerick of detail and wind up with a big mush mess. Paint it at true res. Its particularly important on textures this low res.
I'll definitely look into pulling down the count to under/around 300, and thanks for the heads-up about the texture; I'll be sure to change the res I'm working at!
but don't go slinging that 'insanely low-poly' around here until you've seen the 64 triangle characters people bust out.
As per dfacto's advice, the feet are now flat planes as well; nothing but a flat color on them right now, so they don't read as feet yet.
The flippers are also now 2d planes, as is the tail. Cut down the tri count to 200 (100 per half of the model).
And allrighty, Sectaurs, I'll be sure to be careful with my word-choice, and keep an eye out for those low-poly models.
Just have to put my screenshots together, and I'll post again in a min. or two...
Both 128's.
Yet to do:
+ Touch up the feet color and shading/highlights (like they can get much better on a 128 ).
+ Alpha for the flipper.
+ Considering darkening the light-grey on the front of the 'guin; a bit too bright, methinks...
+ Paint some color at the eye-region of the head.
EDIT:
By the way, here's the 'guin I've been looking at for colors/shapes/etc...
The belly "bleeds" into the white background...but I think I got the shape right in my model...*crosses fingers*
Also, I get the feeling that a lot of atmospheric/environmental/ambient "blue" is coming onto the 'guin; I've intentionally left that out of my textures.
Just be carful on the neck pattern...
psd file on click
@ oobersli:
I'm not sure how the image texture appears to you, but the foot, flipper and "tail feathers" are all on the 128x128 transparency map together; the flipper and the tail may be too dark to make out.
@ sama.van:
Heh, glad you find it cute...I do too, to be honest. ^_^
And thanks for the paint-over; I will fix the shape so that it's more squat-candy-corn shaped, rather than egg-ish.
@ ElysiumGX:
Lol, yeah...I'm not looking to get that crazy. Maybe ask BoBo; he could pull it off, I'm sure.
Though I am thinking of taking off one or two horizontal loops around the torso; that could take off another 16-32 tris.
The shape at the neck/shoulder region is a bit smudgey/blurry right now; I intend to fix that.
Apart from that, I still have to add an eye, and touch up the feet a bit.