vj_box: Thanks for the compliments. It definitely has been interesting working on a new art style with UT3. I do agree about the lamps. In the game there are these little light orbs that float around in certain spots. I want to improve the lighting and I think that is what will do it thanks. I'm in the middle of working on…
Hey all! Starting on my LAST EVER project for school! Going to be creating a stylized Warhammer 40k junkyard with a hero piece in the center and lots of modular buildings around. Going for a more stylized painterly Disco Elysium meets Crash Bandicoot 4 aesthetic. I want to use lots of brushstrokes but still keep the scene…
We are looking for 1-2 prop artists. Work is full time for next month probably. Possibly more work in the future. Artist should be familiar with typical techniques such as high poly modelling, high poly -> low poly baking, texturing, trim sheets, etc. More info about the project can be found here :…
HI all, So I’ve been having issues using Cinema 4d recently, throughout the day I will experience black screen crashes where my computer will reboot while using the software. I’m using Redshift. It happens randomly, mainly while I'm using the render viewer, but also happens when I'm just animating in the viewport. I’ve had…
Hey everyone! I'm a self-teaching environment art beginner and this is my first environment ever. I started learning the softwares with this environment, so I'm so open to any feedback on any topic. Softwares I use: Maya, ZBrush, Substance Painter, UE4, Photoshop (I also started learning Designer and SpeedTree but I can't…
Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…
After i wasnt able to Finish Kula for technical reasons (crashes) i decided to go ahead and work on the environmental piece. I think i am going to focus more on evironments and focus towards that as a career goal instead of trying to do everything. Heres a stage i have been working on , i used a lot of reference from my…
For the past couple of months I have been working on an environment project in CryEngine. It is inspired by the fact that due to the global warming a lot of coastal cities will be submerged in 50-80 years. I would imagine there will be an attempt to save some of the historical buildings. I've seen proposals for dam system…