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Brawl - Fighting stage ... better late then never

polycounter lvl 13
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Shadowplay polycounter lvl 13
After i wasnt able to Finish Kula for technical reasons (crashes) i decided to go ahead and work on the environmental piece. I think i am going to focus more on evironments and focus towards that as a career goal instead of trying to do everything.

Heres a stage i have been working on , i used a lot of reference from my time in Japan. Only one building has a diffuse on it the others just have basic test colors. Still adding much more. I tried to make a few things modular ( for portfolio reasons) but because its basically a diorama, and architecture in Tokyo is pretty random and chaotic , i have been spending more time making each piece unique. No normal Maps yet and i will prob tone down the spec a bit. I'm going to import it into UDK eventually and set up the lighting there...The amount of neon is going to be rough and i was hoping to make it rainy. We'll see....i have to look for a few good neon light tutorials for UDK.

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