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UE4 measure units

LukasArt
polycounter lvl 3
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LukasArt polycounter lvl 3
Hi All,

I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although when I check the length scale in the left lower corner on ortographic view it says that 1m in UE4 is equal 150 UU.

My quess is that If I want my wall to be 2m long in UE4 world, I will give it 300cm in Blender. On the other hand if you look at my screens the player that is available in UE4 blueprint for 3rd person game has 180 UU which means it has 1,2m in UE4 wolrd, which in my opinion is too small to realistic human height. Can someone explain that ? Should game assets be created with reference to the player height (assuming 1 UU = 1cm) or the convertion where 1,5 UU = 1cm.





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