there might not be a problem. Try sending model as is to your texturing app and apply textures at the resolution you'll use and then view it in your final rendering environment. Then, if there is problematic stretching, look for project specific ways to solve the problem. e.g. if there is hair or hat that covers back of…
I'm a 3d artist situated in Australia. I have 5 years working commercially in video games, working on previous generation consoles, handhelds and mobile games and ten years all round 3d art experience. I have 16 shipped titles with Tantalus, Sidhe, Pik Pok and some smaller independent developers. In addition to games, I've…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
Hey everyone, I'm wondering if anyone can help me out with this little issue? I've created some trees and now I'm trying to use render to texture with projection mapping to create an image of the tree to be put on a plane, so that I can have the trees in the background of a scene without using a ridiculous amount of polys.…
Hi, my name's Chris. I am a Student of Computer Games Design, studying at University Campus Suffolk in the UK. I am proficient in 3D Studio Max, in which I'm self-taught. I'm advertising here because I wish to gain experience and references that can later be put forward to employers, and to add to my portfolio. I have…
Hello, I decided to register and post here because I have been googling my problem and this forum is the first to come up... but I still don't have a clear view of things. I'm currently learning how to use mudbox and try to find a comfortable workflow between it and 3ds max. I'm creating my base meshes in max and making…
Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?
Hey Polycounters! Is that a thing? Can we call each other polycounters? :P I've learned a lot from polycount, each time I Google something polycount is the among the first results. I wanted to share something back, it's my very own intro to PBR texturing for Games and Virtual Reality using the awesome Substance Painter.…
Hello everyone! I decided to post as I believe here's the place I got the biggest chances of a good answer. I'll cut to the chase, I want to texture my character's hair. Previously I was doing it by hand, meaning with PS I layed out the shadows, midtones and highlights and then make an alpha map. This time though I got so…
Hey folks. I find myself with somewhat of a dilemma. I've been roped into making some high res rendered promo material for the studio next week, primarily working on lighting and materials for Mental Ray. Now being more or less exclusively a modeller and game res texture artist, I've kinda got 3 days get at least a working…