Hey folks.
I find myself with somewhat of a dilemma. I've been roped into making some high res rendered promo material for the studio next week, primarily working on lighting and materials for Mental Ray. Now being more or less exclusively a modeller and game res texture artist, I've kinda got 3 days get at least a working knowledge of making a rendered scene looking somewhat pretty.
I'm figuring that a video tutorial is going to be the simplest way to work my way through the information I need quickly. Gnomon appear to have something that might cover what I'm looking for here,
http://www.thegnomonworkshop.com/store/product/225/mental-ray%3A-Lighting-and-Shaders#.UBusYU3iY9U , but I'd be interested to hear any recommendations folks had. I realise rendered art isn't really what most of you do, but I'm throwing my net wide and thought someone here might have a few clues.
Replies
http://www.thegnomonworkshop.com/store/category/205/
http://jeffpatton.net/blog/
Also, when doing actual lighting/rendering don't fall into trap of randomly adjusting stuff hoping to get cool results - find references first, analyze them, determine look you are going for for particular shot and try to implement it.