My Unreal 4 game project 《Resident Evil Lost nightmare》 has started making a . I am about to complete the first scene model "mansion". The next one is " room for dinner ." Here I share screenshot ue4 render wip model. There 3DSMAX before making renderings . I finished the texture of the rail structure... The rest of the…
Hello Guys, I just found out that it is possible to solve opacity rendering order by adjusting the numbering of the vertex. 3dsmax and Unity seem to render smaller numbered vertex behind higher numbered ones.I reordered them just detaching and attaching the mesh back (it might exist a better way of doing that). I never saw…
Hey there guys. I'm an aspiring 3DSMAX modeler, and have been watching these forums from the shadows for some time now. I finally decided that it's time to post some photos I have of finished models, for critique and comments from you guys! P.S: I've tried my hand at texturing before, and... it didn't turn out so well, so…
Ive been working with 3dsMax for a while now but never bothered to fiddle around some of the tools because that never seems to get me anywhere. Anyway, I have a few questions: - How do I render my work with 'pixelated textures'? The viewport model always looks pretty sharp, but when I render it the texture seems to become…
I'm surprised I couldnt find anything on this. Eventually, in 3dsmax, splines I'm working with will not display; they still have all their attributes but I just don't see them or their components. I've been able to "fix" this issue by building a new spline which somehow reveals the splines again-- Still, it's really…
ive modeled a reception desk in 3dsmax, and ive added a uv unwrap modeifier and have fully uvmapped the model, but my client has said certain parts of the models geometry needs adjusted and additional geometry added, My question is will i have to delete the uv unwarp modifier from the stack, add geometry and uv map the…
I have around 80 different textures to render on the same mesh eg. loads of jackets, gloves etc. They are sequentially numbered and the mesh is static (this is for a menu screen). I basically have to manually do this over and over and was wondering if there's a script or faster way to load in a new texture eg changing…
Hello polycount, im doing this sci fi looking soldier and even though i have learned a lot already making it, i feel like im missing a lot of stuff if i want to take it further. Does anyone have any suggestion about how to take this further? Im specially interested in UV making, i use blender and sometimes the uv maps keep…
Hey guys, this is a texture I've been working on for skool and tbh, got kinda lost staring at it for so long. :polytwitch: I'm begging for harsh critique. I have this feeling there's something terribly wrong with my maps. These are my textures: Exported to UE4 from 3dsmax. Textured with photoshop. I'm working in 2k…
Hey folks! You have always been helpful with any issues I have so here is another :) Basically the text in my normal map turned yellow during the bake (I used Xnormal with a cage) normally that means your normals are flipped so naturally I opened max to fix that, except the normals were fine. They were already facing the…