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A way to solve opacity issues inside Unity using vertex numbers

polycounter lvl 11
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fabio brasilien polycounter lvl 11
Hello Guys,

I just found out that it is possible to solve opacity rendering order by adjusting the numbering of the vertex.

3dsmax and Unity seem to render smaller numbered vertex behind higher numbered ones.
I reordered them just detaching and attaching the mesh back (it might exist a better way of doing that).


I never saw that before and after a quick search without find anything related I decided to share this info.
This is something that always annoyed me with low spec shaders...


Cheers
Fabio

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