Hello polycount, im doing this sci fi looking soldier and even though i have learned a lot already making it, i feel like im missing a lot of stuff if i want to take it further.
Does anyone have any suggestion about how to take this further? Im specially interested in UV making, i use blender and sometimes the uv maps keep looking weird no matter how i unwrap the different meshes and it affects the texturing process sometimes. Are maya or 3dsmax a better option for UVs?
![Image: http://i.imgur.com/BUMmozU.jpg](http://i.imgur.com/BUMmozU.jpg)
Replies
There are also a lot of 3rd party programs that handle UV mapping more effectively than the standard modelling software. Personally I use 3d Coat and draw out the seems, then use it's packing algorithms to get a good sense of how I'm going to lay out my shells, then operate by hand for the best possible results.
I like where this is going! Do some research on 3rd party UV mapping software, it'll cost money but it's very effective and saves a ton of time as well as reduces chance for human error.
Trying to achieve a realistic look like in metal gear solid V, still a long way to go.
As always, any feedback/criticism is very welcome!
You've done well so far. Keep going.