Hey folks! You have always been helpful with any issues I have so here is another
Basically the text in my normal map turned yellow during the bake (I used Xnormal with a cage) normally that means your normals are flipped so naturally I opened max to fix that, except the normals were fine. They were already facing the correct way.
Can't think of any other reasons why this is happening, can anyone help?
P.S The text was exported from Photoshop then made 3D inside 3dsmax.
Replies
Or have you altered the normals in Max? Try setting the high res mesh to use averaged normals in xNormal, see if that makes a difference.
You probably want to unlock it, set to face, and then soften the entire thing, then harden your specific edges.