I have around 80 different textures to render on the same mesh eg. loads of jackets, gloves etc. They are sequentially numbered and the mesh is static (this is for a menu screen). I basically have to manually do this over and over and was wondering if there's a script or faster way to load in a new texture eg changing pants_01 to pants02 and hit render, load pants03 and render etc.
3DSMAX: i've done this by hand but its still good to know if /how I could've done it automatically i.e maybe via maxscript but then its probably complicated.
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Thanks for the tip but could you clarify how i do that? max can only load in individual bitmaps right? or do you mean to make them into an avi and then import the avi as a texture and render as stills? Or perhaps you mean animate one by one along the timeline manually which would be much the same as loading them and hitting render each time.