Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
We’re looking for a remote UI Artist to design UI elements in line with our corporate branding for the use in a VR application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Experience working as a UI artist on VR applications * Able to prototype, wireframe, and…
We are looking for a position for artists interested in VR game development. Roles available include: - Spaceship Exterior Concept Artist - Sci-Fi interior concept artist - Technical 3D Artist - Modular Level Design - 3D Character Artist What is Fleet Hackers? We are developing a VR game set in an open world space…
Sony's VR is a gimmick, like 3D before it on the PS3 and the motion controllers. The PS4 is too weak for a good VR experience. It will get sold because of the PS4 user base, but only support few games that are specifically made for it. The image quality will be mediocre because of the low resolution and low…
AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. Character artist! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
Hey guys, My name is Jean Pierre Vargas, I'm a 3D prop and environment artist from Spain. I have worked in the past in VR games, for a local company called Delirium Studios. There I was creating props and environments for their game Unforgiven VR: https://store.steampowered.com/app/546210/Unforgiven_VR/ Since I left the…
Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my workflow and topology is on the up and up. Here is my workflow in list format: * Model high poly ball that looks nice * Model low…