Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created a concept based on a large mine environment that is interconnected by tunnels, but has a large central area... I used 3ds max, blender, and adobe substance to create assets in unreal 5.
Here is what I mean by large central area. The scale is very large if we are using realistic units of measure.

I am still working on a nighttime version but this is what I have thus far. Still working on lighting the thing...

Here are some various wip screenshots.


One of the tunnels leads to a magic shrine. That is a portal in the background with rocks floating around it. This is tied to the narrative but I don't want to go too deep into that.

