If IPackThat can recognise which UV shells belong to which elements of a 3D mesh then it could scale entire elements, as opposed to individual shells - this would prevent normal map seams (I think I suggested having the software detect elements and having a feature that auto-groups UV shells per element too) Again thanks…
Seperating the elements into new Objects? I have two tools in my toolbar, one will take your selection and make them all into 1 EditablePoly Mesh, and another Element to Object, will break the elements into their own named objects with their pivots centered.
I finished the other elements of the enviroment! A bunch of different beams. And the barrel and wooden pillar. Here's a render of all the elements together.
I'm primary a 3dmax user, but I've been using Modo recently and found the Action centre, Element to be invaluable when creating complex hardsurfaces. Is there any script or method I'm missing , for 3dsmax, that would allow me to quickly select subobject elements and then tranform them using another subobjects alignment?…