Is there a way to separate a mesh with a lot of unconnected elements like in Maya in 3dsmax?In Maya, u have the separate and combine buttons which allows u combine selected meshes or separate a mesh into separate parts without clicking on each individual one.
I am aware of the detach and attach tabs, but these require u to click on each individual element everytime. I have a building that contains a lot of assets as one mesh.Clicking on each one is going to be a pain, not to mention some of the assets being difficult to select as they are covered by other faces.
Is there a easy way to do this in 3dsmax?
Replies
http://www.scriptspot.com/
https://dl.dropboxusercontent.com/u/2904948/MaxScript/Modeling_DetachAllElements.ms
Afterwards, just convert back into editable poly.
I never knew this until a colleague told me. Ahh, the mysteries of functions in 3dsMax that are unavailable in either edit poly or edit mesh for no reason....