I'd like to know how I can neatly stack mirrored or similar UV islands using Maya 2009.
How do you Maya guys achieve this so you don't have to snap 1 vert at a time to another? Snapping a element will collapse all verts of the element to the single vert you're attempting to snap to.
I've been using the align vert tools to smash a cluster of verts into one, but it's slowing my work.
Any tips would be helpful, Thanks
Replies
Then you can use D (edit pivot hotkey) or Insert (edit pivot toggle) to edit the pivot, hold V to snap it to an obvious UV (eg. the top left corner of your UV shell), then leave pivot editing move, and hold V again to snap the newly-placed pivot along with all your selected UVs over the original UV shell.
so lets say you snap your move pivot to the top left UV, then switch to your Scale tool, the Scale tool will reset to the center of your selection instead of staying at the same pivot location as your Move tool. If you switch back to your Move tool out of the Scale tool, your pivot is not retained, but reset back to center again. Same for all transform tools in the uv editor. Sucks ass. I've yet to figure out a good work around on this, and I believe malcolm asked about this issue last year.
MoP, have you seen any good way around this? It can be annoying, but not too cumbersome (once you get used to it (unfortunately)). I'm sure there's a script out there to avoid this issue... one of 5 billion scripts available :P
Just keep an eye out
Firebert: Yeah, you could probably script it quite easily to store the UV pivot across edits. Maybe I'll give it a spin this weekend.