Hi.
I am new in this forum. i took a lot of time following it but now i've taken start to participate in this.
I firt apologize for my poor english,,,
i am working in a mini sci-fi set. I am working in 3DS Max, and i would like to know your opinion on this process that i will use to texture most metal plates in the set.
I have almost all modeled and a few things textured.
I am texturing the wall plates, and i thought that to reduce size of textures, i want tile many elements as possible.
This is my wall plates basic unwrap for all the wall elements.
As you can see in the checker each element (A, B, C etc..) has the same uvs and has only own uvs in each side polys, and a middle uvs than are repeated (tiled) along same model.
My opinion is "cover" the tiling effect along each piece using 3ds Max Noise Map in a second uv channel. (with uvs exclusive for each poly in this second uv channel)
I know this is possible but i wonder if any of you have used a method similar to reduce tiling effect in textures, and if you think this is a valid process.
Thank you very much.
Replies
I'd guess also that either you have given yourself tons of texture space or you could easily be bumping up your texture size to 1024. You may be being more conservative with your specs than you need to.